Enroll Course: https://www.coursera.org/learn/interactive-media-gaming

In the ever-evolving landscape of storytelling, the intersection of literature and video games has become a fascinating area of study. Coursera’s course, “Online Games: Literature, New Media, and Narrative,” offers a unique opportunity for both newcomers and seasoned gamers to delve into this intriguing subject. This university-level English literature class focuses on how narratives transform when they transition from traditional media to massively multiplayer online games (MMOs), with a particular emphasis on J.R.R. Tolkien’s “The Lord of the Rings.”

The course is structured around a well-thought-out syllabus that guides students through various themes and concepts. It begins with an overview of gaming culture and history, setting the stage for a deeper exploration of the game “The Lord of the Rings Online” (LOTRO). The course introduces key concepts in game theory, such as remediation, and draws on Jesper Juul’s insights from his book “Half-Real: Video Games between Real Rules and Fictional Worlds.”

One of the standout features of this course is its ability to bridge the gap between literature and gaming. Each week, students engage with different aspects of storytelling, from quests in games to the intricacies of romance and realism in literature. For instance, the second week focuses on Tolkien’s work and the role of quests, while the third week takes students into the Mines of Moria, comparing scenes from the novel, film, and LOTRO. This comparative approach not only enriches the understanding of narrative but also highlights the unique storytelling capabilities of video games.

The course also delves into the mechanics of narrative structure, exploring how space and time influence storytelling across different media. By examining works like Seymour Chapman’s “Film and Discourse: Narrative Structure in Fiction and Film,” students gain insights into how authors and game developers craft their narratives.

As the course progresses, students are introduced to classic literature, such as Edmund Spenser’s “The Faerie Queene,” and are encouraged to think critically about how these stories can be remediated into video games. This hands-on approach culminates in discussions about the challenges of creating end-game content in MMOs, a topic that resonates with many gamers.

Overall, “Online Games: Literature, New Media, and Narrative” is a thought-provoking course that successfully merges the worlds of literature and gaming. It encourages participants to reflect on their passion for video games while providing a solid foundation in narrative theory. Whether you’re a literature enthusiast, a gaming aficionado, or someone curious about the interplay between these two fields, this course is highly recommended.

In conclusion, if you’re looking to deepen your understanding of storytelling in the context of online games, this Coursera course is an excellent choice. It not only enhances your appreciation for both literature and gaming but also equips you with critical thinking skills that are applicable in various fields. Don’t miss out on this opportunity to explore the rich narratives that emerge when literature meets new media.

Enroll Course: https://www.coursera.org/learn/interactive-media-gaming