Enroll Course: https://www.coursera.org/learn/interactive-media-gaming

In the ever-evolving landscape of digital storytelling, Coursera’s course, “Online Games: Literature, New Media, and Narrative,” stands out as a fascinating exploration of how narratives transform when they transition from traditional media to the interactive realm of video games. This course is designed for both newcomers curious about the world of video games and seasoned gamers eager to reflect on their passion through a literary lens.

The course centers around the iconic “The Lord of the Rings” trilogy, examining how stories, paintings, and films are reinterpreted and remediated in massively multiplayer online games (MMOs). This focus not only provides a rich context for understanding the interplay between literature and gaming but also invites participants to engage with the material in a meaningful way.

### Course Overview
The syllabus is structured to guide students through various themes and concepts, starting with the history and theory of MMOs. The first week introduces the gaming culture and the foundational game, “The Lord of the Rings Online” (LOTRO). Students will delve into game theory concepts such as remediation and the rules of game design, drawing from Jesper Juul’s insightful work, “Half-Real: Video Games between Real Rules and Fictional Worlds.”

As the course progresses, participants will explore the intricacies of storytelling modes, quests in literature and games, and the romantic and realistic elements present in both mediums. Notable literary works, including Robert Browning’s and John Keats’ poems, are integrated into the curriculum, enriching the learning experience.

One of the highlights of the course is the comparative analysis of scenes from Tolkien’s novels, Peter Jackson’s films, and LOTRO. This approach not only enhances understanding of narrative techniques but also illustrates how different media can reinterpret the same story.

The course culminates in a discussion of narrative structure, focusing on beginnings, middles, and ends, as well as the challenges of creating engaging end-game content in MMOs. The final week encourages students to ponder what lies beyond the conclusion of a narrative, drawing on Tennyson’s poem, “Ulysses.”

### Why You Should Enroll
This course is a must for anyone interested in the intersection of literature and gaming. It offers a unique perspective that encourages critical thinking and reflection on how narratives are shaped by the medium through which they are conveyed. Whether you’re a literature enthusiast, a gamer, or simply curious about the storytelling potential of video games, this course provides valuable insights and a deeper appreciation for both fields.

In conclusion, “Online Games: Literature, New Media, and Narrative” is an enriching educational experience that bridges the gap between traditional storytelling and modern gaming. I highly recommend this course to anyone looking to explore the fascinating world of narratives in online games. Dive in and discover how your favorite stories can transform in the digital age!

Enroll Course: https://www.coursera.org/learn/interactive-media-gaming