Enroll Course: https://www.udemy.com/course/directx11-part7/
For those aspiring to build their own game engines from the ground up, the ‘DirectX11 기반 자체게임엔진제작 Part7’ course on Udemy is a highly recommended next step. This installment dives deep into advanced DirectX11 features and the intricate implementation of a TileMap system, building upon the foundational knowledge from previous parts (1-6). If you haven’t completed the earlier segments, it’s strongly advised to do so first to grasp the full scope.
This project-based course is meticulously designed for intermediate to advanced learners. It focuses on the practical application of DirectX11 for creating a robust TileMap system. You’ll learn to design and implement a UI-based TileMap editor, integrate TileMap data with rendering functionalities, and optimize the entire process for peak performance.
The curriculum is structured to provide a comprehensive understanding of TileMap systems. Key areas covered include:
* **TileMap Editor Design and Implementation:** Learn to design efficient TileMap data structures and build a user-friendly, UI-driven editor.
* **TileMap and Render Function Integration:** Master the art of designing and optimizing systems for rendering TileMap data.
* **Script Integration with TileMap:** Discover how to enable dynamic interaction with TileMap data through scripting.
* **Editor Extension Features:** Explore the implementation of various UI elements and functionalities that enhance the TileMap editor.
* **Memory Management and Optimization:** Gain insights into efficient memory management and performance optimization techniques specific to TileMap data.
Upon completion of this course, you will possess a solid understanding of TileMap system design and implementation, gain proficiency in dynamic data control via script integration, master UI design and editor extension techniques, and significantly improve your DirectX11-based rendering and overall memory optimization skills.
This course is ideal for programmers who want to learn advanced components of game engines using DirectX11 and specifically wish to master the implementation and optimization of TileMap systems. It’s an excellent opportunity to deepen your expertise in advanced game engine development.
Enroll Course: https://www.udemy.com/course/directx11-part7/