Enroll Course: https://www.udemy.com/course/directx11-part4/
For aspiring game developers looking to build their own engine from the ground up, the ‘DirectX11 기반 자체게임엔진제작’ series on Udemy is an invaluable resource. Following Parts 1, 2, and 3, ‘Part 4’ dives even deeper into the intricacies of creating a robust game engine using DirectX11. This installment focuses on the crucial aspect of implementing game objects and their associated components, a fundamental building block for any interactive experience.
This course is a project-based learning journey, guiding you through the practical implementation of essential game engine systems. You’ll learn to craft core components like Animators, Colliders, and Lights, understanding how they interact to bring game worlds to life. The curriculum also emphasizes efficient object management, including sophisticated techniques for handling object creation and deletion, which are vital for performance. Furthermore, ‘Part 4’ ventures into advanced graphics by exploring the power of Compute Shaders and Textures to achieve stunning visual effects. Crucially, the course doesn’t shy away from optimization, covering collision detection and memory management strategies to ensure your engine runs smoothly.
With a comprehensive structure, though the syllabus isn’t detailed here, the course promises a thorough exploration of these topics. The instructors are committed to providing an enriched learning experience, with recent updates adding new lectures to cover the Render module’s color changes and the addition of a Particle Noise Force module. This dedication to keeping the content current is a significant plus.
**Who should take this course?**
This course is highly recommended for programmers and developers who are keen on understanding the inner workings of a game engine. If you’re interested in building your own DirectX11-based engine, designing and optimizing component systems, or simply want to deepen your knowledge of low-level graphics programming, this course is an excellent choice. It provides hands-on experience that is hard to come by in theoretical courses, empowering you to build and refine your own game development tools.
**Recommendation:**
If you’ve followed the previous parts of this series, ‘Part 4’ is a natural and essential progression. For newcomers, it’s strongly advised to start with Part 1 to build a solid foundation. The practical, project-driven approach, combined with the focus on core engine components and advanced graphics, makes this course a highly recommended investment for serious game development enthusiasts.
Enroll Course: https://www.udemy.com/course/directx11-part4/