Enroll Course: https://www.udemy.com/course/escenario-sci-fi-modular-para-game-o-realidad-virtual/
Are you fascinated by the immersive worlds of video games and virtual reality? Do you dream of creating your own futuristic landscapes? Then the ‘Escenario Sci-Fi Modular para Game o Realidad Virtual’ course on Udemy is exactly what you need to bring those visions to life.
This comprehensive course takes you on a journey from initial concept to a fully realized, modular Sci-Fi environment, ready for integration into game engines like Unity or VR experiences. The instructor guides you through every crucial step, ensuring you gain practical skills and a solid understanding of the workflow.
The course begins with an exploration of art concepts to spark inspiration, leading into the practical application of modular design principles. You’ll learn to set up your Maya project efficiently, utilizing basic primitives to construct complex geometry based on custom concept art. Key organizational techniques, including visualization layers, naming conventions, and grouping, are emphasized to maintain clean and manageable scenes. A free plugin is introduced for seamless UV transfer, and you’ll master the art of organizing UV maps for efficient sharing across multiple geometric pieces.
Material application and naming are covered thoroughly, preparing your models for the next stage in Substance Painter. The course meticulously details the export process from Maya, ensuring compatibility with Substance Painter and proper real-world scaling for your environment. You’ll hone your Maya skills, learning new techniques and optimization tricks to boost your confidence and efficiency.
In Substance Painter, the course dives deep into project setup and interface exploration. You’ll learn to bake essential texture maps like normal, curvature, and ambient occlusion, crucial for using smart materials. The instructor demonstrates how to edit normals and heights using Artstation Marketplace alphas or default Substance assets, and even guides you through creating your own custom alphas in Zbrush for unique detailing. Mastering layers, channels, blend modes, and smart masks is covered, along with best practices for generators and filters to add wear and tear, and weathering effects.
The Unity section ensures a smooth transition, covering project setup, folder structure, and correct import of your textured models. You’ll learn to configure color spaces for PBR textures, place models in the scene, and implement lighting with baking. The course even includes importing animated robots from the Unity Store, adding sound effects, and applying post-processing effects for a polished look. Crucially, it covers the integration of Steam VR and the VR Toolkit for seamless VR navigation.
The final section brings it all together, focusing on exporting your Maya project in modular pieces. This allows you to build prefabs in Unity, creating a ‘Lego-like’ system for assembling diverse scenarios and levels. This modular approach is invaluable for game development, enabling easy difficulty adjustments and level variations.
With editable Maya files and textures provided in class 180, and essential plugins, sounds, and height maps in class 72, this course equips you with all the necessary resources to succeed. Whether you’re a beginner looking to break into game development or an experienced artist wanting to expand your skillset, ‘Escenario Sci-Fi Modular para Game o Realidad Virtual’ is an outstanding investment that will empower you to create stunning, interactive Sci-Fi worlds.
Enroll Course: https://www.udemy.com/course/escenario-sci-fi-modular-para-game-o-realidad-virtual/