Enroll Course: https://www.udemy.com/course/directx11-part7/
If you’re looking to elevate your game development skills, especially in creating sophisticated TileMap systems using DirectX11, the course ‘DirectX11 기반 자체게임엔진제작 Part7’ is an exceptional choice. This comprehensive, project-based course dives deep into the implementation of high-level features, including TileMap editor design, rendering, scripting integration, and optimization techniques. With 200 hours of content spread across 10 detailed parts, Part 7 specifically focuses on advanced TileMap functionalities, making it ideal for intermediate to advanced programmers.
The course offers a step-by-step approach, starting from efficient TileMap data design to UI-based editor development, rendering system integration, and performance optimization. One of its key strengths is the practical focus on memory management and real-time data interaction via scripting, which are critical skills in professional game engine development.
What sets this course apart is its hands-on methodology, providing all necessary code templates, and its thorough coverage of editor extension capabilities, enabling students to create custom tools tailored to their project needs. The instructor’s detailed explanations and real-world examples make complex topics accessible.
I highly recommend this course for aspiring game developers who want to master advanced TileMap systems and optimize their game engines with DirectX11. Whether you’re looking to develop your own game engine or improve existing systems, this course offers invaluable knowledge and practical skills to take your game development to the next level.
Enroll Course: https://www.udemy.com/course/directx11-part7/