Enroll Course: https://www.udemy.com/course/unreal-engine-the-ultimate-shooter-course/
Are you ready to dive deep into the world of game development and create your very own AAA-quality shooter? The ‘Unreal Engine 4 C++ The Ultimate Shooter Course’ on Udemy is your ticket to achieving just that. While it’s important to note this course focuses on Unreal Engine 4 and not the latest UE5, it remains an incredibly comprehensive and valuable resource for anyone looking to master C++ integration within the engine for shooter mechanics.
This course doesn’t just show you how to build a game; it teaches you the ‘why’ behind every mechanic. You’ll start with the fundamentals of character creation and movement, seamlessly integrating PC and console controller inputs. The curriculum dives extensively into Animation Blueprints, C++ Anim Instances, Blendspaces (1D and 2D), Strafing, Turn-in-place, Aim Offsets, Inverse Kinematics, and Animation Curves – all essential for creating fluid and responsive character animations. Imagine implementing character lean, realistic crouching with dynamic capsule resizing, and intricate weapon handling with recoil animations, reloads, and impactful particle effects for blasts and beams.
The depth of this course is truly impressive. You’ll learn to attach and manage various weapon types, from pistols to assault rifles, and implement both automatic and semi-automatic firing. The attention to detail extends to animating gun parts like clips and slides, creating dynamic crosshairs that react to player actions (speed, firing, jumping), and even implementing different crosshairs for different weapons. The UI/UX aspect is also thoroughly covered, with the creation of widget components for item names, ammo counts, rarity, and even HUD animations. A full item inventory system, powered by both Blueprint and C++ Data Tables, is also part of the package.
Beyond core gameplay, the course explores material creation in detail, including post-process materials, dynamic material instances, and how to drive material properties from C++ and curves. You’ll even learn to create outline and glow effects. Animation retargeting, a crucial skill, is also covered, allowing you to adapt animations across different character rigs. The course also delves into essential gameplay algorithms and data structures like structs, enums, arrays, and maps.
For those interested in AI, the course provides a robust introduction to enemy AI, Behavior Trees, and Blackboard Components. You’ll create multiple enemy types with distinct stats and movement, implement headshot mechanics with visual feedback (damage numbers), and build health bars. Enemy AI behaviors like patrolling, agro, chasing, and attacking are all covered, along with death and stun mechanics, melee attacks, and explosive damage.
What truly sets this course apart is the sheer volume of assets provided, including sounds, textures, particle effects, meshes, and more. The dynamic footsteps system, which spawns sounds and particles based on surface type, is a testament to the practical, real-world techniques taught. You’ll also get hands-on experience with Niagara particle systems and level prototyping, culminating in the creation of polished levels with light baking and post-process effects.
While the course is firmly rooted in UE4, the foundational concepts and C++ programming techniques are transferable and invaluable for any aspiring game developer. If you’re serious about building a shooter game from the ground up with robust C++ integration, this course is an absolute must-have. Highly recommended!
Enroll Course: https://www.udemy.com/course/unreal-engine-the-ultimate-shooter-course/