Enroll Course: https://www.udemy.com/course/unreal-engine-5-cpp-climbing-system/
Are you looking to add a dynamic and engaging climbing mechanic to your Unreal Engine 5 game? Look no further than the “Unreal Engine 5 C++: Climbing System” course on Udemy. This comprehensive course takes you from the ground up, teaching you how to build a robust and feature-rich climbing system entirely in C++.
The course is expertly structured into three main sections, ensuring a thorough understanding of every aspect. The first section lays the foundation by focusing on movement handling. You’ll learn to implement an enhanced input system and a custom movement component to manage the core climbing logic. Crucially, the course delves into using various trace methods to gather essential information about climbable surfaces and how to write the physics code necessary for custom character movement.
Once the physics are in place, you’ll explore how to process this surface data to accurately calculate character velocity and rotation during climbs. This section is vital for creating believable and responsive movement.
The second section tackles the intricacies of climbing locomotion. You’ll learn to handle climbing up, down, left, and right, as well as the critical actions of climbing up and down ledges, and smoothly entering and exiting the climbing state. A significant part of this section involves working with C++ animation instance classes, rebuilding animation blueprints, and leveraging the Mixamo animation pipeline with the Mixamo converter for efficient animation retargeting. You’ll also develop your own algorithms to detect floor and ledge arrivals, ensuring smooth transitions.
In the third and final section, the course elevates your climbing system with advanced features. You’ll build Control Rig setups for hand and leg Inverse Kinematics (IK) to ensure proper limb placement, a common challenge in character animation. The course then dives into Motion Warping and the enhanced input system to implement exciting mechanics like vaulting and hopping. You’ll create custom IK trace functions within Control Rig to dynamically adjust limb positions based on the environment. Furthermore, you’ll learn to identify vaultable surfaces and set dynamic target points at runtime, followed by implementing a two-key climbing action using the enhanced input system.
Overall, this course is an invaluable resource for any aspiring game developer looking to implement complex character mechanics in Unreal Engine 5. The instructor’s clear explanations and step-by-step approach make even advanced C++ concepts accessible. If you’re serious about creating polished and immersive gameplay, this climbing system course is a must-have addition to your learning library.
Enroll Course: https://www.udemy.com/course/unreal-engine-5-cpp-climbing-system/